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So, this works, but you need to reload the script. For some reason this is sometimes difficult to do, because even if you close the scene, the script is cached somewhere and you have to reload project to make it update (this not always happens though). This is problematic, but the actual problem is more similar to #15406, so closing this.
Godot version:
Godot 3.1 Beta 5
OS/device including version:
OSX Mojave & Windows 10
Issue description:
Nodes with builtin scripts that inherit from other scripts don't respond to the "tool" keyword
for example:
#test.gd
if you create a scene with this node every time you save/reload "init" gets printed to output.
#Node with builtin script inheriting MyClass
saving/reloading doesn't output anything.
even the code below doesn't work.
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