Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Input lag when working with big scenes #28333

Open
qarmin opened this issue Apr 23, 2019 · 5 comments
Open

Input lag when working with big scenes #28333

qarmin opened this issue Apr 23, 2019 · 5 comments

Comments

@qarmin
Copy link
Contributor

qarmin commented Apr 23, 2019

Godot version:
3.2 49b6423

OS/device including version:
Ubuntu 18.04 and also Windows 10

Issue description:
If I working with bigger scene and engine is under heavy load and then I click on the UP key for e.g. 10 seconds to change selection in scene tree, then engine stops operation a few seconds after releasing the key.

Steps to reproduce:
https://streamable.com/kmcuo
I stop pressing RIGHT button at 0:10 and Godot stops selecting nodes at 0:16

Minimal reproduction project:
TPS Demo

@qarmin
Copy link
Contributor Author

qarmin commented Jun 25, 2019

Note that this happens mostly with keyboard.
Mouse input, even if visible, is small.

@kkga
Copy link

kkga commented Aug 7, 2019

I think i'm experiencing the same issue here #31177

Have you found any workarounds?

@KoBeWi
Copy link
Member

KoBeWi commented Aug 25, 2020

Can anyone still reproduce this bug in Godot 3.2.3 rc4 or any later release?

@Zireael07
Copy link
Contributor

Related to #41495?

@akien-mga
Copy link
Member

As per #41495 all reporters seem to be under Linux.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

6 participants