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Test_move in KinematicBody2D cause game crash #29364
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Seems caused by multi thread operation. |
Still happens in master Godot 3.2 beta 4 This really seems to be problem with multithreading because thread 6 tried to read memory freed by thread 0
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@raphael10241024 can confirm, I've changed the setting from multithread physics to single-thread-safe physics in the editor configuration menu and now the issue didn't persist. Should be noted to any user in the future to not use multi thread physics because of this issue. |
Still happens with 3.2.2 |
Still happens with 3.2.4.beta c43b2ab |
Godot version:
3.2 a69436a
OS/device including version:
Ubuntu 19.04
Issue description:
Probably, when godot try to do test_move from KinematicBody2D, editor crash with this backtrace
Steps to reproduce:
Minimal reproduction project:
https://github.com/qarmin/The-worst-Godot-test-project
commit 8d91e274d6ad4267b6045be9a36f5c1db32f1bc5
Bug.zip
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