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Low processor mode causes extreme screen flickering and glitching on Android #30417
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While this should be fixed, note that low-processor usage mode isn't meant to be used in games as stated in the ProjectSettings class documentation. There are other issues with low-processor usage mode on Android, see #19304. |
I have this problem as well, it does not seem fixed. It works flawlessly on Windows but not on mobile. I read the project settings class documentation you linked and I understand that it is not intended for mobile unfortunately. But it does not mention it in the OS documentation. It is unfortunate because I am making a strategy game with lots of idle screen time while the player is just looking at the screen and this option works perfectly on windows. |
@Ramh5 I'd open a pull request to change its documentation, but since the method isn't even implemented in the current |
Duplicate of #19304. |
Godot version:
3.1.1 Stable
Issue description:
When Low Processor mode is enabled, and I launch my game on Android, everything starts flickering and glitching, the game is unplayable.
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