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I created a custom resource inheriting ShaderMaterial using a GDScript plugin:
I can assign it into any material slot without problems but creating it in memory is still a bit cumbersome as it isn't listed in the material slots:
It would be nice if all compatible resource types would be displayed there. Currently I'm creating the resource in the inspector and I copy it into the target slot using the copy/paste functionality.
I understand that this is a very minor thing that probably requires a complex fix but I thought it was worth mentioning.
The text was updated successfully, but these errors were encountered:
This is just a minor usability thing:
I created a custom resource inheriting
ShaderMaterial
using a GDScript plugin:I can assign it into any material slot without problems but creating it in memory is still a bit cumbersome as it isn't listed in the material slots:
It would be nice if all compatible resource types would be displayed there. Currently I'm creating the resource in the inspector and I copy it into the target slot using the copy/paste functionality.
I understand that this is a very minor thing that probably requires a complex fix but I thought it was worth mentioning.
The text was updated successfully, but these errors were encountered: