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Display all compatible resources when creating one in the resource slot #31591

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CptPotato opened this issue Aug 23, 2019 · 4 comments
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@CptPotato
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This is just a minor usability thing:

I created a custom resource inheriting ShaderMaterial using a GDScript plugin:
grafik

I can assign it into any material slot without problems but creating it in memory is still a bit cumbersome as it isn't listed in the material slots:
grafik

It would be nice if all compatible resource types would be displayed there. Currently I'm creating the resource in the inspector and I copy it into the target slot using the copy/paste functionality.

I understand that this is a very minor thing that probably requires a complex fix but I thought it was worth mentioning.

@Phischermen
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Hello @CptPotato.
Could you upload your project? I was thinking about taking a look at this issue.

@Phischermen
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Actually never mind, I was able to set something up myself. I also just got it fixed! I'll set up a pull request shortly.

@TechnoPorg
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I believe this was fixed by #62413.

@Calinou
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Calinou commented Oct 2, 2022

Closing per @TechnoPorg's comment.

@Calinou Calinou closed this as completed Oct 2, 2022
@akien-mga akien-mga added this to the 4.0 milestone Oct 3, 2022
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