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not all the InputEventScreenTouch events is triggered in _gui_input #31822

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alexzheng opened this issue Aug 31, 2019 · 3 comments
Closed

not all the InputEventScreenTouch events is triggered in _gui_input #31822

alexzheng opened this issue Aug 31, 2019 · 3 comments

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@alexzheng
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**Godot version:3.1

OS/device including version:

Issue description:

Touch two or more fingers on the screen, two InputEventScreenTouch events is triggered with event.pressed = true, However, when release the fingers, only the last finger triggered a event with event.index =0 , event.pressed = false, all other InputEventScreenTouch events is lost.

In _input function, all these events can get.

Steps to reproduce:

Minimal reproduction project:

@PonasKovas
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PonasKovas commented Jul 7, 2020

Can reproduce.

$ godot --version
3.2.1.stable.official

@PonasKovas
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minimal reproducible example:
inputeventscreentouch.zip

@madmiraal
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Closing as it's a duplicate of #29525.

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