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Touch two or more fingers on the screen, two InputEventScreenTouch events is triggered with event.pressed = true, However, when release the fingers, only the last finger triggered a event with event.index =0 , event.pressed = false, all other InputEventScreenTouch events is lost.
In _input function, all these events can get.
Steps to reproduce:
Minimal reproduction project:
The text was updated successfully, but these errors were encountered:
**Godot version:3.1
OS/device including version:
Issue description:
Touch two or more fingers on the screen, two InputEventScreenTouch events is triggered with event.pressed = true, However, when release the fingers, only the last finger triggered a event with event.index =0 , event.pressed = false, all other InputEventScreenTouch events is lost.
In _input function, all these events can get.
Steps to reproduce:
Minimal reproduction project:
The text was updated successfully, but these errors were encountered: