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Godot project manager not responding #37502
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Judging by the description, this sounds very similar to #20566. Try unplugging USB devices you don't need when using Godot. |
Well, you just have to ping me once or twice if I don't respond right away ;) |
@Calinou I am working on a laptop and nothing is connected. I tried disabling USB modules in the windows drivers manager but that didn't fix it. @akien-mga Thank you. Any idea ? |
That was just a joke as I'm also Godot's project manager ;) Regarding the issue though, it sounds like a driver regression if it used to work a few days ago. You could try to roll back to an earlier Intel driver to see if that helps. It also reminds me of #23069, for which a workaround was to start Godot in verbose mode |
@akien-mga Oops I didn't get the pun haha I did a intel HD graphics driver update (26.20.100.7985 form march 23th 2020) as well as a rollback (26.20.100.7000, from august 1st 2019), and neither of the versions tackle the issue. Here is my verbose run :
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@Alecsis Bump 🙂 Can you test this with Godot 3.3.2? |
I'm having seemingly the same issue? Tried running Godot using --verbose and got this output:
The editor used to work absolutely fine until now. Nothing on my PC has changed really, no new programs or anything. I'm really confused. This is all I see when launching Godot, the Project Manager never opens up and then Windows gives me a "this program isnt responding message" Also I'm using a full AMD System, so I don't think my issue is related to the ones about Intel HD Graphics Driver Regression. Any help is much appreciated, thanks! |
@nekotogd Can you reproduce this if you start the editor directly by passing the |
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This seems to be hinting at two potential issues:
To resolve this, you can edit |
Oh ok! I do have a lot of projects. I'll edit the Just to be clear: I'm looking for stuff like Thanks again for the help! |
Yes, you can clear the project list entirely (or even move |
I encountered this issue with Godot 3.3.2 on Windows while helping someone use Godot on their computer. We tried deleting |
I cannot seem to replicate the issue as I have no idea how it occurred in the first place. @aaronfranke if you still have access to that person's computer, could you try running the That was one of the things I remember doing just before running the From what I can recall, after I got it working either through either compatibility mode or Not sure if |
Ran into this issue once again today! Compatibility mode doesn't work at all :/ I tried debugging a bit
So it found all the projects, saved them and couldn't load them? This is about all I can tell from what the report says. Thanks for all the help so far! I wonder how it fixed itself last time? Will post more here if I get anything to work. |
FIXED IT! Well at least for me. I read through the entries in I use OneDrive on Windows to backup my files, so even though the directory exists, none of the files were on my disk since I had set them to be "cloud only" folders. I took out the projects from However I don't know how many other people do this so I'm skeptical whether this is the same thing @aaronfranke was going through. |
Godot version:
Godot_v3.2.1-stable_win64 but any other vesion of godot seems to be not working too (I tried with 3.2 and 3.1, win32 and win 64).
OS/device including version:
Windows 10 Version 10.0.18363
CPU Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz, 2712 MHz, 2 core(s), 4 logical processors(s)
GPU chipset Intel(R) HD Graphics 620 (driver version 26.20.100.7325)
Issue description:
If if run the executable, the project manager will open and freeze. The window won't close when I click the [x] button.
I can open a project.godot : the windows explorer will ask me for the path to Godot, then freeze about 5 minutes before opening the project. If I try to open the project manager from the engine editor, the project manager window will open and freeze untill I kill the process.
I used to think that the issue came from my GPU, but Godot seemed to work perfectly fine a few days ago and I didn't change my hardware. Also, my drivers seem to be up to date.
Steps to reproduce:
Run the executable.
Open an old project. Once the engine editor has opened, go to project and select open project manager. (I apologize if the names aren't correct, I'm using the french version and cannot check the english names, due to the issue).
Minimal reproduction project:
No minimal reproduction project might be required for this issue, because it seems to happen only on my laptop when I launch the executable.
I'd like to thank you and apologize if I'm not doing this correctly. This is my first opened issue and I am willing to make things better for the engine.
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