Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Mouse reaction conflict between control nodes and 2D viewport #40691

Closed
ca3games opened this issue Jul 25, 2020 · 1 comment
Closed

Mouse reaction conflict between control nodes and 2D viewport #40691

ca3games opened this issue Jul 25, 2020 · 1 comment

Comments

@ca3games
Copy link

Godot version:
Godot 3.2.2 win 64

OS/device including version:
Windows 10 x64 (Vega 8 with Ryzen 3)

Issue description:
The control nodes stop reacting when there's a viewport 2D scene.

Steps to reproduce:
Create a Basic GUI, make a 2D scene.
Create a Viewport, add the 2D scene.
Control nodes on the parent scene will stop working.

Minimal reproduction project:
Editor (GUI).zip

There's two scenes (bugged scene and non bugged scene).
Use the two to compare, specially on the bugged scene, click on the center right checkboxes, they don't work, they only work when you click Import Sprites, hit cancel, then the 2D scene inside the viewport dissapears and the checkboxes works.

@Sauermann
Copy link
Contributor

In your MRP, the Control BODY in the SubViewport accepts the events, that you are missing in the main viewport.

This is a duplicate of #39666.

@Calinou Calinou closed this as not planned Won't fix, can't repro, duplicate, stale Nov 6, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants