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OS/device including version: Fedora 31, GeForce GTX 1080 (NVIDIA 440.100)
Issue description: Visual artifacts can be seen when using OmniLights with volumetric fog enabled. This is likely related to clustering.
Steps to reproduce: Add several OmniLights to a scene with volumetric fog enabled and use freelook to navigate in the scene. You will likely encounter a clustering artifact sooner or later.
Calinou
changed the title
Visual bug with OmniLights and volumetric fog (likely related to clustering)
Visual artifacts when using OmniLights with volumetric fog enabled (likely related to clustering)
Aug 18, 2020
Godot version: Git 87ae509
OS/device including version: Fedora 31, GeForce GTX 1080 (NVIDIA 440.100)
Issue description: Visual artifacts can be seen when using OmniLights with volumetric fog enabled. This is likely related to clustering.
Steps to reproduce: Add several OmniLights to a scene with volumetric fog enabled and use freelook to navigate in the scene. You will likely encounter a clustering artifact sooner or later.
Minimal reproduction project: volumetric_fog_clustering_bug.zip
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