You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Issue description:
Wrong inspector values under mono by using exported variables with get and set method.
Steps to reproduce:
1.) Create a partial class of a resource
2.) Add a new value with the attribute [export] with an get an set method float _test = 0.5f; public float test { get { return _test; } set { _test = value; } }
3.) Attach the resource as an exported variable to a test class
3.) Enjoy the issue
Minimal reproduction project:
not requried
The text was updated successfully, but these errors were encountered:
Godot version:
4.0
OS/device including version:
Vulkan
Issue description:
Wrong inspector values under mono by using exported variables with get and set method.
Steps to reproduce:
1.) Create a partial class of a resource
2.) Add a new value with the attribute [export] with an get an set method
float _test = 0.5f;
public float test { get { return _test; } set { _test = value; } }
3.) Attach the resource as an exported variable to a test class
3.) Enjoy the issue
Minimal reproduction project:
not requried
The text was updated successfully, but these errors were encountered: