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Issue description:
If the input type is defined for a setter function, it fails silently if given another type . No error is thrown, no warning given, and the assignment is completely ignored. Note that this only occurs if the setter is called implicitly, see steps below.
Godot version:
3.3 stable
OS/device including version:
Windows 10
Issue description:
If the input type is defined for a setter function, it fails silently if given another type . No error is thrown, no warning given, and the assignment is completely ignored. Note that this only occurs if the setter is called implicitly, see steps below.
Steps to reproduce:
Upon defining a class like so:
And calling from another script like so:
The output is:
Note that "Set invoked" is not shown, so the setter has not run at all.
Project zip:
setter_bug.zip
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