You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Godot version:
Not working in 3.3.2
It was working in 3.2.2
OS/device including version:
Windows 10
Issue description:
Previously (Godot 3.2.2) when toggling the option Debug -> Visible Collision Shape it was possible to see the tiles that had collision applied to them. Now when running my game with the same option with Godot 3.3.2 I can only see the collisions in the CollisionShape2D nodes. I'm not sure if this is expected, but I couldn't see in the changelog.
Steps to reproduce:
Create a TileMap
Create a TileSet
Apply collision to a "single tile" or a tile in an "atlas"
Turn the option "Visible Collision Shape" on in the Debug menu
You should see the collision area in your game
Minimal reproduction project:
N/A
The text was updated successfully, but these errors were encountered:
Godot version:
Not working in 3.3.2
It was working in 3.2.2
OS/device including version:
Windows 10
Issue description:
Previously (Godot 3.2.2) when toggling the option
Debug -> Visible Collision Shape
it was possible to see the tiles that had collision applied to them. Now when running my game with the same option with Godot 3.3.2 I can only see the collisions in the CollisionShape2D nodes. I'm not sure if this is expected, but I couldn't see in the changelog.Steps to reproduce:
Minimal reproduction project:
N/A
The text was updated successfully, but these errors were encountered: