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Collision is not visible in Debug mode for tilemaps #49232

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rennomarcus opened this issue May 31, 2021 · 3 comments
Closed

Collision is not visible in Debug mode for tilemaps #49232

rennomarcus opened this issue May 31, 2021 · 3 comments

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@rennomarcus
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Godot version:
Not working in 3.3.2
It was working in 3.2.2

OS/device including version:
Windows 10

Issue description:

Previously (Godot 3.2.2) when toggling the option Debug -> Visible Collision Shape it was possible to see the tiles that had collision applied to them. Now when running my game with the same option with Godot 3.3.2 I can only see the collisions in the CollisionShape2D nodes. I'm not sure if this is expected, but I couldn't see in the changelog.

Steps to reproduce:

  • Create a TileMap
  • Create a TileSet
  • Apply collision to a "single tile" or a tile in an "atlas"
  • Turn the option "Visible Collision Shape" on in the Debug menu
  • You should see the collision area in your game

Minimal reproduction project:

N/A

@boruok
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boruok commented Jun 1, 2021

make sure that you enabled collision visibility in tilemap node properties. i'm confused about hour before find little checkbox in tilemap.

@dalexeev
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dalexeev commented Jun 1, 2021

See #47382.

@akien-mga
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Duplicate of #48631.

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