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Godot crashes if big and/or long duration ogg file imported #53664
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I can't seem to reproduce a crash on Linux with a 50 MB file (3602.93s, Mike Oldfield's Amarok). However, I do have the editor freezing for a couple minutes when I try to view the imported .ogg in the Inspector, as generated the preview for such a big file takes ages. It could probably be optimized, or outright disabled for too big tracks. I checked with
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I'm getting this as well on windows. Anytime I import any ogg files it's an insta crash with no error message. The file is there and usable on restart though. |
This is likely unrelated. It's more likely to be due to a poorly written Ogg file, which you can usually fix by reencoding it or stripping the cover data: #32145 |
@Calinou also happens with larger .wav files, not sure if related issue |
Godot version
3.3.4.stable
System information
Windows 10 Pro Build 19042, NVIDIA GeForce RTX 2060 SUPER
Issue description
Godot crashes if a big .ogg file is imported. This happens in 3.3.x up to 4.0
Steps to reproduce
Minimal reproduction project
Can be done without a specific project
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