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FogMaterial
75baf16
Windows 10
Crash with the following stack trace:
CrashHandlerException: Program crashed Engine version: Godot Engine v4.0.dev.custom_build (75baf16bab073fb52fb0ec33f08517cfb3febaa1) Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues [0] ShaderLanguage::constant_value_to_variant (C:\Git\godot\servers\rendering\shader_language.cpp:3471) [1] RendererSceneRenderRD::FogShaderData::get_default_parameter (C:\Git\godot\servers\rendering\renderer_rd\renderer_scene_render_rd.cpp:3617) [2] RendererStorageRD::shader_get_param_default (C:\Git\godot\servers\rendering\renderer_rd\renderer_storage_rd.cpp:1509) [3] RenderingServerDefault::shader_get_param_default (C:\Git\godot\servers\rendering\rendering_server_default.h:234) [4] ShaderMaterial::property_can_revert (C:\Git\godot\scene\resources\material.cpp:177) [5] call_with_variant_args_retc_dv<EditorSettings,bool,String const &> (C:\Git\godot\core\variant\binder_common.h:454) [6] MethodBindTRC<EditorSettings,bool,String const &>::call (C:\Git\godot\core\object\method_bind.h:443) [7] Object::call (C:\Git\godot\core\object\object.cpp:832) [8] Object::call (C:\Git\godot\core\object\object.cpp:774) [9] EditorPropertyRevert::get_property_revert_value (C:\Git\godot\editor\editor_inspector.cpp:532) [10] EditorProperty::update_reload_status (C:\Git\godot\editor\editor_inspector.cpp:588) [11] EditorInspector::update_tree (C:\Git\godot\editor\editor_inspector.cpp:2891) [12] EditorInspector::edit (C:\Git\godot\editor\editor_inspector.cpp:2961) [13] EditorPropertyResource::update_property (C:\Git\godot\editor\editor_properties.cpp:3079) [14] EditorPropertyResource::_resource_selected (C:\Git\godot\editor\editor_properties.cpp:2829) [15] call_with_variant_args<ScriptEditor,Ref<Resource> const &> (C:\Git\godot\core\variant\binder_common.h:337) [16] Callable::call (C:\Git\godot\core\variant\callable.cpp:51) [17] Object::emit_signal (C:\Git\godot\core\object\object.cpp:1100) [18] Object::emit_signal (C:\Git\godot\core\object\object.cpp:1155) [19] EditorResourcePicker::_resource_selected (C:\Git\godot\editor\editor_resource_picker.cpp:109) [20] Callable::call (C:\Git\godot\core\variant\callable.cpp:51) [21] Object::emit_signal (C:\Git\godot\core\object\object.cpp:1100) [22] Object::emit_signal (C:\Git\godot\core\object\object.cpp:1155) [23] BaseButton::_pressed (C:\Git\godot\scene\gui\base_button.cpp:126) [24] BaseButton::on_action_event (C:\Git\godot\scene\gui\base_button.cpp:168) [25] BaseButton::gui_input (C:\Git\godot\scene\gui\base_button.cpp:67) [26] Control::_call_gui_input (C:\Git\godot\scene\gui\control.cpp:823) [27] Viewport::_gui_call_input (C:\Git\godot\scene\main\viewport.cpp:1266) [28] Viewport::_gui_input_event (C:\Git\godot\scene\main\viewport.cpp:1566) [29] Viewport::push_input (C:\Git\godot\scene\main\viewport.cpp:2681) [30] Window::_window_input (C:\Git\godot\scene\main\window.cpp:920) [31] call_with_variant_args<VisualScriptEditor,Ref<InputEvent> const &> (C:\Git\godot\core\variant\binder_common.h:337) [32] Callable::call (C:\Git\godot\core\variant\callable.cpp:51) [33] DisplayServerWindows::_dispatch_input_event (C:\Git\godot\platform\windows\display_server_windows.cpp:1850) [34] Input::_parse_input_event_impl (C:\Git\godot\core\input\input.cpp:621) [35] Input::flush_buffered_events (C:\Git\godot\core\input\input.cpp:841) [36] DisplayServerWindows::process_events (C:\Git\godot\platform\windows\display_server_windows.cpp:1575) [37] OS_Windows::run (C:\Git\godot\platform\windows\os_windows.cpp:641) [38] widechar_main (C:\Git\godot\platform\windows\godot_windows.cpp:163) [39] _main (C:\Git\godot\platform\windows\godot_windows.cpp:187) [40] main (C:\Git\godot\platform\windows\godot_windows.cpp:199) [41] __scrt_common_main_seh (d:\agent\_work\4\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288) [42] BaseThreadInitThunk -- END OF BACKTRACE --
Create a FogMaterial, convert to ShaderMaterial - attempting to click on it in the inspector to open, result in a crash.
ShaderMaterial
Too trivial to reproduce.
The text was updated successfully, but these errors were encountered:
Like #54371, this may be a regression from #53353, cc @clayjohn
Sorry, something went wrong.
Successfully merging a pull request may close this issue.
Godot version
75baf16
System information
Windows 10
Issue description
Crash with the following stack trace:
Steps to reproduce
Create a
FogMaterial
, convert toShaderMaterial
- attempting to click on it in the inspector to open, result in a crash.Minimal reproduction project
Too trivial to reproduce.
The text was updated successfully, but these errors were encountered: