You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Iterating on 3D assets is crucial to any 3D game development workflow.
I have previously exported gltf2 as *.glb files from Blender, which worked fine: Whenever I make a change in Blender and export over the previous *.glb file, everything in Godot would auto-update as soon as Godot window becomes active.
However now that I tried exporting *.gltf files from Blender, I noticed they don't auto-update, even though they auto-reimport just like the *.glb files.
Open Blender and export the default cube to your Godot project folder as blender_cube.glb as well as blender_cube.gltf
In Godot drag and drop both the .glb as well as the .gltf file into the scene.
Now go back to Blender and make a simple visual change (like extrude a face of the cube), export again as both blender_cube.glb as well as blender_cube.gltf into your Godot project folder
Make Godot the active window and see both files auto reimporting but only the .glb file actually update.
In order for the .gltf to also update you need to save the Godot scene and reopen it.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
fire
changed the title
3D assets: GLTF files don't autoupdate on reimort, while GLB does
3D assets: GLTF files don't autoupdate on reimport, while GLB does
Jan 4, 2022
Godot version
3.3.4 stable, 3.4 stable, 3.4.1 rc1
System information
Win 64, dedicated Nvidea 765M
Issue description
Iterating on 3D assets is crucial to any 3D game development workflow.
I have previously exported gltf2 as
*.glb
files from Blender, which worked fine: Whenever I make a change in Blender and export over the previous*.glb
file, everything in Godot would auto-update as soon as Godot window becomes active.However now that I tried exporting
*.gltf
files from Blender, I noticed they don't auto-update, even though they auto-reimport just like the*.glb
files.Possibly related to #38853
Steps to reproduce
blender_cube.glb
as well asblender_cube.gltf
.glb
as well as the.gltf
file into the scene.blender_cube.glb
as well asblender_cube.gltf
into your Godot project folder.glb
file actually update.In order for the
.gltf
to also update you need to save the Godot scene and reopen it.Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: