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There is an empty scene with a script attached that has this.
extends Control
func _ready():
var s = G.rel_table
print(s)
Put a breakpoint on print(s),
Run the scene, debugger opens, click on Globals->G.
Now we have the data we need opened in the inspector. Click on Members->Rel Table (expand).
Press 0->Array(size 1).
Finally click on 0->Dictionary...
And absolutely nothing. Dictionary tab won't open. That is, the tab tries to open, but it closes immediately.
Godot version
3.3.4 and 3.5 beta 5
System information
Windows 11, GTX 1660 Super, GLES3
Issue description
It's hard to explain in words, but I'll try. There is a global script - "Global", which is in the autostart. It has this.
There is an empty scene with a script attached that has this.
Put a breakpoint on print(s),
Run the scene, debugger opens, click on Globals->G.
Now we have the data we need opened in the inspector. Click on Members->Rel Table (expand).
Press 0->Array(size 1).
Finally click on 0->Dictionary...
And absolutely nothing. Dictionary tab won't open. That is, the tab tries to open, but it closes immediately.
Steps to reproduce
see description
Minimal reproduction project
test.zip
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