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v4.0.alpha.custom_build [d6e7dcb]; unmodified master built with scons -j8 platform=x11 tools=yes target=release_debug bits=64
System information
Linux
Issue description
Accessing classes (as a static type, or by using a static function as in the example) was broken in #60999 and result in this error on runtime. 4b013a9 works:
I'm also experiencing this error, look like Godot fails to resolve custom class names in general. A side effect of this problem is that is no more possible to extends custom classes because Godot cannot resolve their names, breaking the entire class system.
Godot version
v4.0.alpha.custom_build [d6e7dcb]; unmodified master built with
scons -j8 platform=x11 tools=yes target=release_debug bits=64
System information
Linux
Issue description
Accessing classes (as a static type, or by using a static function as in the example) was broken in #60999 and result in this error on runtime.
4b013a9 works:
Steps to reproduce
class_name
.Minimal reproduction project
class_static_typing_error.zip
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