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I've been getting some very buggy behavior with the MultiplayerSpawner when instantiating it
If you're connected to a server as a client, and instantiate a scene containing a MultiplayerSpawner AFTER the host has already instantiated that same scene & the host has already instantiated scenes for the MultiplayerSpawner to spawn, the MultiplayerSpawner just won't work on the client
The following error will be spit out by the client:
Steps to reproduce
Simply load a scene containing a MultiplayerSpawner as a client after the host has already loaded that same scene & has instantiated scenes for the MultiplayerSpawner to spawn
I've also come across this in #62027. What is odd is that the multiplayer_bomber example works fine, and I believe it creates the server scene first. So it seems this problem only occurs when you join a bit later than the server
Godot version
v4.0.alpha10.official [4bbe7f0]
System information
Windows 10
Issue description
I've been getting some very buggy behavior with the MultiplayerSpawner when instantiating it
If you're connected to a server as a client, and instantiate a scene containing a MultiplayerSpawner AFTER the host has already instantiated that same scene & the host has already instantiated scenes for the MultiplayerSpawner to spawn, the MultiplayerSpawner just won't work on the client
The following error will be spit out by the client:
Steps to reproduce
Simply load a scene containing a MultiplayerSpawner as a client after the host has already loaded that same scene & has instantiated scenes for the MultiplayerSpawner to spawn
Minimal reproduction project
MultiplayerSpawner bug.zip
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