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The engine crashes directly when loading the editor/a project with 3d content (using the GLES3 backend).
Bisected and it seems like it was caused by #63345.
Crashlog:
================================================================
CrashHandlerException: Program crashed
Engine version: Godot Engine v4.0.alpha.custom_build (14d021287bced6a7f5ab9db24936bd07b4cfdfd0)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[0] SelfList<RasterizerSceneGLES3::GeometryInstanceGLES3>::List::add (C:\Users\hendr\Desktop\Godot\dev\main\godot\core\templates\self_list.h:49)
[1] RasterizerSceneGLES3::GeometryInstanceGLES3::_mark_dirty (C:\Users\hendr\Desktop\Godot\dev\main\godot\drivers\gles3\rasterizer_scene_gles3.cpp:124)
[2] RasterizerSceneGLES3::geometry_instance_create (C:\Users\hendr\Desktop\Godot\dev\main\godot\drivers\gles3\rasterizer_scene_gles3.cpp:58)
[3] RendererSceneCull::instance_set_base (C:\Users\hendr\Desktop\Godot\dev\main\godot\servers\rendering\renderer_scene_cull.cpp:638)
[4] RenderingServerDefault::instance_set_base (C:\Users\hendr\Desktop\Godot\dev\main\godot\servers\rendering\rendering_server_default.h:745)
[5] VisualInstance3D::set_base (C:\Users\hendr\Desktop\Godot\dev\main\godot\scene\3d\visual_instance_3d.cpp:132)
[6] SpriteBase3D::SpriteBase3D (C:\Users\hendr\Desktop\Godot\dev\main\godot\scene\3d\sprite_3d.cpp:437)
[7] AnimatedSprite3D::AnimatedSprite3D (C:\Users\hendr\Desktop\Godot\dev\main\godot\scene\3d\sprite_3d.cpp:1292)
[8] ClassDB::creator<AnimatedSprite3D> (C:\Users\hendr\Desktop\Godot\dev\main\godot\core\object\class_db.h:139)
[9] ClassDB::instantiate (C:\Users\hendr\Desktop\Godot\dev\main\godot\core\object\class_db.cpp:340)
[10] ClassDB::class_get_default_property_value (C:\Users\hendr\Desktop\Godot\dev\main\godot\core\object\class_db.cpp:1436)
[11] get_documentation_default_value (C:\Users\hendr\Desktop\Godot\dev\main\godot\editor\doc_tools.cpp:320)
[12] DocTools::generate (C:\Users\hendr\Desktop\Godot\dev\main\godot\editor\doc_tools.cpp:417)
[13] EditorHelp::generate_doc (C:\Users\hendr\Desktop\Godot\dev\main\godot\editor\editor_help.cpp:1961)
[14] EditorNode::EditorNode (C:\Users\hendr\Desktop\Godot\dev\main\godot\editor\editor_node.cpp:5944)
[15] Main::start (C:\Users\hendr\Desktop\Godot\dev\main\godot\main\main.cpp:2508)
[16] widechar_main (C:\Users\hendr\Desktop\Godot\dev\main\godot\platform\windows\godot_windows.cpp:176)
[17] _main (C:\Users\hendr\Desktop\Godot\dev\main\godot\platform\windows\godot_windows.cpp:201)
[18] main (C:\Users\hendr\Desktop\Godot\dev\main\godot\platform\windows\godot_windows.cpp:215)
[19] WinMain (C:\Users\hendr\Desktop\Godot\dev\main\godot\platform\windows\godot_windows.cpp:229)
[20] __scrt_common_main_seh (D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288)
[21] BaseThreadInitThunk
-- END OF BACKTRACE --
================================================================
Steps to reproduce
Open any project with the driver set to OpenGL (3d has to be enabled since the bug is related to GeometryInstance3D).
Minimal reproduction project
The text was updated successfully, but these errors were encountered:
I'll have a look at this in the morning, probably accessing something in the wrong order. A lot has changed in this code and I've only tested fully on Render Device. @clayjohn if you have a chance to look that be great.
Godot version
4.0dev
System information
Windows 10, GLES3 backend
Issue description
The engine crashes directly when loading the editor/a project with 3d content (using the GLES3 backend).
Bisected and it seems like it was caused by #63345.
Steps to reproduce
Open any project with the driver set to OpenGL (3d has to be enabled since the bug is related to GeometryInstance3D).
Minimal reproduction project
The text was updated successfully, but these errors were encountered: