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80ddee0
Windows 11, Nvidia 3000 series, Vulkan
Rename a tscn to escn and see the lods are gone. // A hypothetical blender importer that was upgraded.
The MeshInstance3D -> ImporterInstance3d -> MeshInstance3D workflow is broken.
You have a lot of existing work, but the lods are gone because they're user-dev generated meshes
Not at this time. Maybe if requested.
The text was updated successfully, but these errors were encountered:
Successfully merging a pull request may close this issue.
Godot version
80ddee0
System information
Windows 11, Nvidia 3000 series, Vulkan
Issue description
Rename a tscn to escn and see the lods are gone. // A hypothetical blender importer that was upgraded.
The MeshInstance3D -> ImporterInstance3d -> MeshInstance3D workflow is broken.
You have a lot of existing work, but the lods are gone because they're user-dev generated meshes
Steps to reproduce
Minimal reproduction project
Not at this time. Maybe if requested.
The text was updated successfully, but these errors were encountered: