Very random crashes when executing SubViewport.set_size_2d_override_stretch
#65456
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Milestone
SubViewport.set_size_2d_override_stretch
#65456
Godot version
4.0.alpha.custom_build. 4b164b8
System information
Ubuntu 22.04 - Nvidia GTX 970, Gnome shell 42 X11
Issue description
When executing random SubViewport function, then after a while(usually after 30min of project running in CI), I have this crash
This may be regression(probably happens max ~1 month)
godot/drivers/vulkan/rendering_device_vulkan.cpp
Line 9014 in 02d510b
Git blame shows that this lines were added in #63003 so CC @Geometror
Steps to reproduce
Not easily reproducible
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