You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
On the official alpha 16 build, I only manage to get a black bake result
The bake works as expected in alpha 11. I don't have other alpha versions available to test, but I'll take a shot into the dark and say it's due to #63751
Updated the original post with specs. Since 516.94 is latest, I'll need to check after an update, but since you seem to have issues as well it might be unrelated.
The bake works as expected in alpha 11. I don't have other alpha versions available to test, but I'll take a shot into the dark and say it's due to #63751
You have good intuition. I just tried building immediately before and after #63751 and can confirm that it introduced the issue. Fix coming in shortly.
Godot version
4.0.dev (ce6f284)
System information
Windows 10 64-bit, Vulkan Clustered, NVIDIA RTX 2080, Driver version 497.09
Issue description
I was trying to debug another issue related to lightmap baking. I created a simple MRP which creates a very broken bake texture:
Steps to reproduce
Minimal reproduction project
lightmap_corruption.zip
The text was updated successfully, but these errors were encountered: