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OpenGL: GUI rendering issues when hiding nodes #65977

Closed
Tracked by #66458
39george opened this issue Sep 17, 2022 · 1 comment · Fixed by #66861
Closed
Tracked by #66458

OpenGL: GUI rendering issues when hiding nodes #65977

39george opened this issue Sep 17, 2022 · 1 comment · Fixed by #66861

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@39george
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Godot version

4.0 beta

System information

Macbook Pro m1, Big sur 11.4

Issue description

There are pair of gui bugs, with opacity and hiding nodes, I recorded it on video:

Untitledd.mp4

Steps to reproduce

Create an empty project, switch it to GLES3 renderer, add Control node, then Panel in it, and toggle hide/show button

Minimal reproduction project

No response

@Calinou Calinou added this to the 4.0 milestone Sep 17, 2022
@Calinou Calinou moved this to To Assess in 4.x Priority Issues Sep 17, 2022
@Calinou Calinou changed the title Godot 4.0 GLES3 some gui bugs OpenGL: GUI rendering issues when hiding nodes Sep 17, 2022
@bfedie518
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I'm having the same problem when switching between scene tabs with OpenGL. 4.0 beta 1, Windows 10.

@clayjohn clayjohn moved this from To Assess to Todo in 4.x Priority Issues Sep 26, 2022
@clayjohn clayjohn moved this from Todo to To Assess in 4.x Priority Issues Sep 26, 2022
@clayjohn clayjohn self-assigned this Sep 27, 2022
@clayjohn clayjohn moved this from To Assess to In Progress in 4.x Priority Issues Sep 27, 2022
Repository owner moved this from In Progress to Done in 4.x Priority Issues Oct 7, 2022
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4 participants