Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Re-import the mesh does not update instantiated mesh of the current opened scene in the editor. #66207

Closed
nongvantinh opened this issue Sep 21, 2022 · 1 comment

Comments

@nongvantinh
Copy link
Contributor

nongvantinh commented Sep 21, 2022

Godot version

4.0.dev (307f560)

System information

Windows 10 Pro

Issue description

In editor, create a new scene and instantiate some imported mesh, then open this mesh in Advance Import Settings Window, change properties of this mesh. Then click Reimport, notice that the mesh in current scene does not get updated.

Scene -> Reload Saved Scene will get the newest update.

image

Steps to reproduce

Import the model in Godot.
Create a new scene.
Instantiate that model and save the scene.
In the import settings, click one of the material slots.
Click "Use external" and choose a material.
Then click Re-import.
Notice the mesh instantiated in the current scene does not get the update.

Minimal reproduction project

reimport-bug.zip

@Calinou
Copy link
Member

Calinou commented Sep 21, 2022

Duplicate of #55420.

@Calinou Calinou closed this as not planned Won't fix, can't repro, duplicate, stale Sep 21, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

2 participants