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It is impossible to set a saved StandardMaterial3D to any Material slot in the editor (e.g. Surface of a mesh or the Surface Material Override in a MeshInstance3D). It will give the following error:
The selected resource (StandardMaterial3D) does not match any type expected for this property (BaseMaterial3D,ShaderMaterial).
The editor does not accept BaseMaterial3D subclasses it seems, only direct classes as specified in the error message.
Steps to reproduce
Create a StandardMaterial3D and save it.
Try Load or Quickload it into a material slot (same scene, different scene, does not matter)
See the error message The selected resource (StandardMaterial3D) does not match any type expected for this property (BaseMaterial3D,ShaderMaterial) popup
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Godot version
4.0.dev (e69b708)
System information
Windows 10
Issue description
It is impossible to set a saved StandardMaterial3D to any Material slot in the editor (e.g.
Surface
of a mesh or theSurface Material Override
in aMeshInstance3D
). It will give the following error:The selected resource (StandardMaterial3D) does not match any type expected for this property (BaseMaterial3D,ShaderMaterial)
.The editor does not accept
BaseMaterial3D
subclasses it seems, only direct classes as specified in the error message.Steps to reproduce
StandardMaterial3D
and save it.Load
orQuickload
it into a material slot (same scene, different scene, does not matter)The selected resource (StandardMaterial3D) does not match any type expected for this property (BaseMaterial3D,ShaderMaterial)
popupMinimal reproduction project
No response
The text was updated successfully, but these errors were encountered: