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Editor crash when loading a specific project (crash in GDScriptCompiler::_parse_class_level
during resource thumbnail generation)
#67302
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I can confirm the crash on Linux, here's a backtrace:
|
GDScriptCompiler::_parse_class_level
)
Some findings:
So the issue seems to be with the thumbnail generation. Presumably it's trying to load GDScripts too early, maybe before the class names have been registered, and that leads to a crash. |
GDScriptCompiler::_parse_class_level
)GDScriptCompiler::_parse_class_level
during resource thumbnail generation)
Indeed, this seems fixed. It's reproducible in 4.0 beta 4 but fixed in 4.0 beta 5, so likely by #68374 indeed. |
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Godot version
v4.0.beta2.official [f8745f2]
System information
MacBook Air (M1, 2020)
Issue description
When opening a particular Godot project (see minimum reproduction project), godot crashes. The following is a dump of the crash information. Note that the crash only occurs for this particular project.
Steps to reproduce
Open Godot. The Project Manager window pops open. Open the problem project (linked below). Godot crashes and displays error "Godot quit unexpectedly." Clicking the "Report" button shows the crash dump shown above in Issue Description. Note that the crash only occurs for this particular project.
Minimal reproduction project
problem-project.zip
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