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Tilemaps inherit texture settings directly from the project settings #67570

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berarma opened this issue Oct 18, 2022 · 2 comments · Fixed by #67627
Closed

Tilemaps inherit texture settings directly from the project settings #67570

berarma opened this issue Oct 18, 2022 · 2 comments · Fixed by #67627

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@berarma
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berarma commented Oct 18, 2022

Godot version

v4.0.beta3.official.01ae26d31

System information

Debian GNU/Linux 11.5, Nvidia RTX 2070 Super (470.141.03)

Issue description

Tilemaps inherit texture filter from the project settings instead of inheriting from the parent node. I haven't tested what happens with the repeatable property.

Steps to reproduce

  • Create a Node2D node, and add a child Tilemap.
  • Use any tileset for the tilemap and draw some tiles.
  • Change the texture filter property in the parent node, the tilemap won't reflect the change.
  • Change the texture filter in the project settings, the tilemap will reflect the change.

Minimal reproduction project

No response

@KoBeWi
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KoBeWi commented Oct 18, 2022

Seems like the TileMap's tiles do not inherit the filter properly. It works if you set the filter on the TileMap node itself.
#66546 would help resolve this.

@berarma
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berarma commented Oct 21, 2022

Thanks!

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3 participants