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Debian GNU/Linux 11.5, Nvidia RTX 2070 Super (470.141.03)
Issue description
Tilemaps inherit texture filter from the project settings instead of inheriting from the parent node. I haven't tested what happens with the repeatable property.
Steps to reproduce
Create a Node2D node, and add a child Tilemap.
Use any tileset for the tilemap and draw some tiles.
Change the texture filter property in the parent node, the tilemap won't reflect the change.
Change the texture filter in the project settings, the tilemap will reflect the change.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Seems like the TileMap's tiles do not inherit the filter properly. It works if you set the filter on the TileMap node itself. #66546 would help resolve this.
Godot version
v4.0.beta3.official.01ae26d31
System information
Debian GNU/Linux 11.5, Nvidia RTX 2070 Super (470.141.03)
Issue description
Tilemaps inherit texture filter from the project settings instead of inheriting from the parent node. I haven't tested what happens with the repeatable property.
Steps to reproduce
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: