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Mousing over Editor MenuButton causes incorrect selection #68084

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TheDuriel opened this issue Oct 31, 2022 · 2 comments · Fixed by #68099
Closed

Mousing over Editor MenuButton causes incorrect selection #68084

TheDuriel opened this issue Oct 31, 2022 · 2 comments · Fixed by #68099

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@TheDuriel
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TheDuriel commented Oct 31, 2022

Godot version

v4.0.beta.custom_build [11d74d6]

System information

Windows 10, Vulkan, i9900KF, RTX 2070S

Issue description

When interacting with the Editor MenuButtons, Scene, Project, Debug, Editor, Help, the mouse position is incorrectly detected. Menu items are selected while the mouse is visibly on top of other options, or while it is not within the menu whatsoever. Nested dropdowns open on the wrong side as well.

This also affects other uses of Option and MenuButton, like in the File Dock.

This does not happen in a game.

Steps to reproduce

asdasda.mp4

My editor Theme settings are as follows:

image

Minimal reproduction project

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@Sauermann
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Sauermann commented Oct 31, 2022

Possibly introduced in #67903.
Do I assume correctly, that you have Single Window Mode Off?

Edit: I have confirmed, that it was introduced in #67903.

@Chaosus Chaosus added this to the 4.0 milestone Oct 31, 2022
@Chaosus Chaosus moved this to To Assess in 4.x Priority Issues Oct 31, 2022
@Chaosus Chaosus moved this from To Assess to Todo in 4.x Priority Issues Oct 31, 2022
@TheDuriel
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Possibly introduced in #67903. Do I assume correctly, that you have Single Window Mode Off?

All settings are at default, so yes that is off.

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4 participants