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Functions in a subclass with the same name as a func in its outer class will overwrite its rpc info, also i think rpc info for subclasses dont get made at all?
Steps to reproduce
Run the project, it spits out 0 instead of printing an error.
Here the rpc info are being overwritten by subclasses info, and subclass info is not getting populated as far as i can tell.
Godot version
6882890
System information
Windows 10 x64
Issue description
Functions in a subclass with the same name as a func in its outer class will overwrite its rpc info, also i think rpc info for subclasses dont get made at all?
Steps to reproduce
Run the project, it spits out 0 instead of printing an error.
Here the rpc info are being overwritten by subclasses info, and subclass info is not getting populated as far as i can tell.
godot/modules/gdscript/gdscript.cpp
Lines 1234 to 1262 in 6882890
Minimal reproduction project
godot-phantom-rpc-call.zip
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