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Godot editor prevents screen from going to sleep #69167
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Can you reproduce this on 3.5.1? Either way, the project setting should be ignored in the editor and the editor should never keep the screen on (except if a progress operation is currently ongoing, such as importing resources or baking lightmaps). |
I cannot reproduce this on 3.5.1, the screen turns off properly and |
There is an |
I can confirm this on 4.0.beta8 (Linux). |
The same issue is on macOS ( EDIT: Same with the non-mono version. |
This can be fixed by disregarding the setting within the editor (by checking for |
Fixed by #71325. |
Godot version
v4.0.beta6.official [7f8ecff]
System information
Windows 10
Issue description
While the Godot editor is open, the screen will never go to sleep and will always remain ON.
This seems to be caused by the setting
display/window/energy_saving/keep_screen_on
being enabled by default. This makes sense for a game, however, it's enabled for the editor too, with no way to disable it.Steps to reproduce
Check your screen sleep delay (on Windows 10: Settings -> System -> Power & sleep)
Open the Godot editor and leave the computer idle for a while.
Notice how the screen remains awake, even after enough time has passed.
Alternatively
Run
powercfg /requests
in Windows command prompt.Notice that it mentions "Godot Engine running with display/window/energy_saving/keep_screen_on = true" under [DISPLAY], while referencing the editor executable by path.
Minimal reproduction project
N/A
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