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We don't have any immediate plans to re-implement FXAA in the OpenGL renderer as we are working to avoid doing any post-processing at all. The post-processing pass required for FXAA can be a killer on mobile devices.
Moving the milestone as this definitely won't be added for 4.0. We can consider adding it in later releases as we expose more performance trade-offs to users (i.e. we could make the post processing pass optional)
Godot version
4.0.beta7
System information
Fedora 36, GL Compatibility, AMD Radeon RX 6900 XT
Issue description
FXAA is missing in 3D rendering in the OpenGL renderer. In comparison, Godot 3.x's GLES3 renderer supports FXAA.
Steps to reproduce
Minimal reproduction project
demo-fxaa.zip
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