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Crash inside GradientTexture1D._update
when running project
#69861
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qarmin
changed the title
Crash inside
Crash inside Dec 10, 2022
GradientTexture1D._update
when loadingGradientTexture1D._update
when running project
Similar crash related to NoiseTexture2D
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This maybe is related to this memory problem
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This was referenced May 10, 2024
Fixed by #91630. |
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Godot version
4.0.beta.custom_build. ae86d90
System information
Ubuntu 22.10 - Radeon RX 570, Gnome shell 42 X11
Issue description
When importing liblast - https://codeberg.org/Liblast/Liblast/ I got buffer overflow
but when looking at code, I cannot find exact cause of this behavior
godot/scene/resources/texture.cpp
Lines 2204 to 2220 in e9c7140
Steps to reproduce
Import liblast and run it with headless mode - this is not really reproducible
Minimal reproduction project
https://codeberg.org/Liblast/Liblast
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