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Looks like an NaN in the specular contribution. If I remember correctly rim lighting is added to the specular so that makes sense. What is odd though is that the same code runs in the mobile and forward_plus renderers so you should be seeing the issue in both.
Calinou
changed the title
Rim effect creates a dark dot on the mesh while moving the camera (Rendering Method : Mobile)
Vulkan Mobile: BaseMaterial3D Rim effect creates a dark dot on the mesh while moving the camera
Dec 12, 2022
Godot version
v4.0.beta8.official [45cac42]
System information
Windows10
Issue description
First, The issue concerns only mobile rendering mode.
When a mesh have a 3DStandardMaterial that applies a rim effect on it, a dark circle appear on the surface of the mesh when the camera is moving.
The circle seems appearing on the mesh at the intersection of the word boundary and one of the word axis.
Steps to reproduce
Minimal reproduction project
N/A
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