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The AnimationTree is now blending tracks based on Rest or RESET value by #57675. However, I missed that the AnimationPlayer also has a blending, so currently which is not consistent with the AnimationTree. This can cause penetration in the transitions of the 3D model posing.
Godot version
4.0.dev
System information
any
Issue description
The AnimationTree is now blending tracks based on Rest or RESET value by #57675. However, I missed that the AnimationPlayer also has a blending, so currently which is not consistent with the AnimationTree. This can cause penetration in the transitions of the 3D model posing.
Godot.2022.12.18.-.03.27.05.01.mp4
Steps to reproduce
Use default blend time in AnimationPlayer
Minimal reproduction project
anim_player_blending.zip
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