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AnimationPlayer blending and AnimationTree blending are inconsistent #70207

Closed
Tracked by #73537
TokageItLab opened this issue Dec 17, 2022 · 0 comments · Fixed by #80813
Closed
Tracked by #73537

AnimationPlayer blending and AnimationTree blending are inconsistent #70207

TokageItLab opened this issue Dec 17, 2022 · 0 comments · Fixed by #80813
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TokageItLab commented Dec 17, 2022

Godot version

4.0.dev

System information

any

Issue description

The AnimationTree is now blending tracks based on Rest or RESET value by #57675. However, I missed that the AnimationPlayer also has a blending, so currently which is not consistent with the AnimationTree. This can cause penetration in the transitions of the 3D model posing.

Godot.2022.12.18.-.03.27.05.01.mp4

Steps to reproduce

Use default blend time in AnimationPlayer

Minimal reproduction project

anim_player_blending.zip

@TokageItLab TokageItLab added this to the 4.0 milestone Dec 17, 2022
@TokageItLab TokageItLab self-assigned this Dec 17, 2022
@TokageItLab TokageItLab moved this to To Assess in 4.x Priority Issues Dec 17, 2022
@TokageItLab TokageItLab moved this from To Assess to Todo in 4.x Priority Issues Dec 17, 2022
@TokageItLab TokageItLab moved this from Todo to In Progress in 4.x Priority Issues Dec 17, 2022
@TokageItLab TokageItLab moved this from In Progress to To Assess in 4.x Priority Issues Dec 21, 2022
@TokageItLab TokageItLab modified the milestones: 4.0, 4.x Dec 21, 2022
@TokageItLab TokageItLab modified the milestones: 4.x, 4.0 Jan 28, 2023
@TokageItLab TokageItLab moved this from To Assess to In Progress in 4.x Priority Issues Jan 28, 2023
@TokageItLab TokageItLab modified the milestones: 4.0, 4.1 Feb 8, 2023
@TokageItLab TokageItLab modified the milestones: 4.1, 4.2 Jun 1, 2023
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