OpenGL: The last instance of MultiMesh
incorrectly sets the color
#71897
Labels
Milestone
MultiMesh
incorrectly sets the color
#71897
Godot version
v4.0.beta14.official [28a2463]
System information
Windows 10, OpenGL
Issue description
Vulkan and Mobile:
OpenGL:
At first I thought it was related to
set_buffer()
, but it turned out thatset_instance_*
also work incorrectly.Probably the custom information is also set incorrectly, but I haven't checked it yet.
Steps to reproduce
MeshInstance3D
node and change theCount
propertyYou can also switch the renderer to Vulkan and compare.
Minimal reproduction project
set_buffer().zip
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