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Check the video here: https://youtu.be/6xk_54SK0PU I tried to add mouse sounds too but my mic didn't pick them up for some reason.
You can see that picking objects has quite a delay in 3D, this is particularly highlighted when you pick objects in the node tree which is instantaneous (I udnerstand picking in 3D takes a bit more than processing the node tree, I'm just trying it to show somethign to contrast the delay with).
Steps to reproduce
Open a 3d scene add some a MeshInstance (assign it a shape, for example sphere or a box), click on it, observe a delay before the gizmo appears after you click.
Minimal reproduction project
The text was updated successfully, but these errors were encountered:
It's not an artificial delay (the editor is blocking during object picking). The object picking algorithm needs to be rewritten to be faster (possibly using the depth buffer and hardware readbacks).
Calinou
changed the title
Picking objects in 3D has a delay.
Selecting objects in 3D editor viewport by clicking on them has a noticeable delay
Feb 2, 2023
Just a 'quick-fix' for anyone who might be having this.
I started noticing a horrible delay when selecting objects after updating to 4.1.2
Then I realized I downloaded the non-C# version of it when I updated.
I was previously using the .NET version, even though I'm only using gdscript.
After downloading the .NET version now, the select delay is more manageable.
I was getting always 2s+ delays when trying to select objects on Godot normal version.
On the c# version of Godot, it still have some minor delay, but it is not very noticeable. Probably less than 0.5s.
tl;dr:
The delay is worst in the normal version of Godot (for me).
Using the .NET Godot version improves the selection speed by a lot.
On windows 10. (before 1903)
With a nvidea 1070, but last updated drivers from 1 year ago.
Godot version
4.0 Beta 17 mono
System information
Windows 10, Nvidia GTX 1660Ti, Vulkan
Issue description
Check the video here: https://youtu.be/6xk_54SK0PU I tried to add mouse sounds too but my mic didn't pick them up for some reason.
You can see that picking objects has quite a delay in 3D, this is particularly highlighted when you pick objects in the node tree which is instantaneous (I udnerstand picking in 3D takes a bit more than processing the node tree, I'm just trying it to show somethign to contrast the delay with).
Steps to reproduce
Open a 3d scene add some a MeshInstance (assign it a shape, for example sphere or a box), click on it, observe a delay before the gizmo appears after you click.
Minimal reproduction project
The text was updated successfully, but these errors were encountered: