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Godot 4 Web Export crashes #72841

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mageowl opened this issue Feb 7, 2023 · 5 comments
Closed

Godot 4 Web Export crashes #72841

mageowl opened this issue Feb 7, 2023 · 5 comments

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@mageowl
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mageowl commented Feb 7, 2023

Godot version

4.0.beta16

System information

MacOS 13 (Ventura), Chrome 109

Issue description

I tried to upload my game to itch.io as an HTML file. Whenever I start the game, my browser crashes. I have tried it with multiple projects, and got the same result. Chrome freezes, and then I have to force quit it.

Steps to reproduce

  1. Create and export a game to HTML
  2. Upload to itch.io
  3. Turn on SharedArrayBuffer
  4. Run project
  5. Browser crashes.

Minimal reproduction project

Any project will do.

@lpares12
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lpares12 commented Feb 8, 2023

Having issues too. My project is set to "Mobile" and there are so many errors related to shdaer_gles3.cpp on the developer's console in Chrome. Same project works fine on other OSs.

This is the output in the console:

mac1

mac2

mac3

Also note that in one of the 4 macOS laptops I tried, it did work but took 3-4 minutes to load.

@mageowl
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mageowl commented Feb 14, 2023

I think that is a different issue. Not just the game, but the entire browser freezes (some sort of an infinite loop maybe?

@clayjohn
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As far as the OP, it is likely related to #70691 which is an issue with how ANGLE compiles shaders

lpares12's issue sounds like it may be the same as #65696

@Calinou
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Calinou commented Feb 15, 2023

Duplicate of #70691 (same cause).

@Calinou Calinou closed this as not planned Won't fix, can't repro, duplicate, stale Feb 15, 2023
@Calinou Calinou removed this from the 4.x milestone Feb 15, 2023
@mageowl
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mageowl commented Feb 16, 2023

Thank you!

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