-
-
Notifications
You must be signed in to change notification settings - Fork 21.6k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
AMD R3 Graphics Running Godot 4 in Compatibility Mode with Single Window Mode Off Gets Popped Windows Glitched Graphically (Fixed) #72944
Comments
I think it can be regarded as OpenGL Render problem like this: |
I saw the bug got fixed in 4.1 dev1 |
#79168 mentioned the crux of the bug: When a computer with an old AMD graphic card runs Godot 4 with So it shows that old AMD drivers doesn't support separate window well... |
I think this should be forced automatically based on the GPU model name, rather than as a project setting. We can't assume project developers are aware of this particular bug. #72831 could perhaps fix this issue as well, as AMD's Direct3D drivers are much better than the OpenGL ones on Windows. |
Sorry, I didn't know there is an extra step to open ANGLE and thought it would automatically set on, and it fixes the problem now, thanks for your hard work and contribution to Godot :D |
Can you confirm whether Godot 4.2 dev 6 (which is the first build to include ANGLE) works for you out of the box? If not, we may want to keep this issue open and figure out a way to default to ANGLE instead of OpenGL drivers on systems like yours. |
I am using 4.2 dev6 and have opened d3d11(ANGLE) render mode, and it does fix the problem. Very useful, except the first time i used this mode, it took much more time to load the editor than in normal opengl mode |
Did you have to specify |
opps, I input the command because it didn't trigger the mode on automatically... |
If the driver reports that 3.3+ is supported (which seems to be true in this case), I guess the only way to do it would be to have a list of unsupported devices. It is already supported, but currently the list is empty by default, and I'm not sure how to populate it. Line 1773 in 42425ba
|
Kinda sorta related to that old bug/issue proposal about having a blacklist of badly behaving GPUs? |
closed for the bug can be fixed by opengl3-angle(d3d11), and the extending bug of not automatically switching to ANGLE when opening from .exe without any parameters will be mentioned in a new issue post #84517 |
Hi. I am having this problem. Can you explain me how to fix it? Thank you |
Godot version
since 4.0
System information
Windows 11, GLES3, x86_64, AMD APU A4-7210 with AMD R3 Graphics and AMD R5 M330
AMD Radeon Software Info:
Issue description
As the screenshots display, when I enter in Godot 4 in compatibility mode and pop a window or menu in the project manager, the popped show with glitches, which is annoying. Though the computer can run the manager in Vulkan mode (in which everything runs as usual and no glitches with graphics), it would break the entering of those who runs with GLES3 mode
I hope it could be fixed in 4.2 or future versions. :)
Steps to reproduce
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: