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HTML5 Export takes very long to load #73270
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No it’s not. see provided blank project. |
I reproduced it on Linux. No problems there. |
cc @Faless (looks to be either GDExtension or shader related?) |
Some notes: The local web server doesn't do caching (it's for development). If the issue is only on MacOS (I tested FF + linux too and it loads as fast as usual for me) that might indeed be rendering related (maybe the Metal compatibility layer that apple forced on browsers is not very performant with some of our shaders?) |
Unfortunately html5 was already very slow to start even back in 3.x due to sheer WASM payload size |
Duplicate of #70691. |
Godot version
4.0.rc1
System information
Firefox 109.0.1 (64-bit)
Issue description
It takes a very long time to load the game in the local browser.
https://godotengine.github.io/godot-demo-projects/2d/dodge_the_creeps/ is much faster. It starts in an instance.
Steps to reproduce
Any project will do it.
Export the project for HTML5
Minimal reproduction project
prj.zip
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