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Godot 4 crashes when updating a GLTF file's skeleton #74059
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Also crashes if you import directly from .blend file. |
Judging from the crash log, it is somewhat similar to #73765. Both try to perform Crash details
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Might be related: |
Same/similar issue after updating the bone, mesh, etc in blender, but godot crashes only when I click on the skeleton node in the editor.
This happens in 4.0.3 rc2, but not in 4.0.2 stable |
@someThrowAway1900 That's a different issue: #77046. |
I've been looking into the bug and found a possible fix. It seems like if we get rid of control point meshes, the crashes stop. You can check out what I did in this branch: So, my suggestion is to move handles from |
Hey, uh, so what's the next step? This is a pretty severe issue I think. On a side note, reimporting the model.glb file in my test project produced a new error message: |
@TokageItLab any suggested fix? |
Godot version
v4.0.rc6.official [0cd1483]
System information
Windows 10, Vulkan, RTX3080
Issue description
The Skeleton3D node of a skinned GLTF/GLB/FBX model causes Godot to crash if it's visible in the inspector as the user re-imports the model file with armature changes.
Steps to reproduce
Minimal reproduction project
ArmatureCrashBug.zip
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