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Put a track to play (audiostreamplayer) and run the project, then pause the playback of the project, the audio will continue playing.
The sound engine is supposed to stop as well.
Pause from here
Steps to reproduce
Run the project in which a song plays.
Pause the running project.
Notice that the music continues to play.
Minimal reproduction project
...
The text was updated successfully, but these errors were encountered:
Godot version
v3.5.2.rc2.official [1a2bf3e]
System information
w10 64
Issue description
Put a track to play (audiostreamplayer) and run the project, then pause the playback of the project, the audio will continue playing.
The sound engine is supposed to stop as well.
Pause from here
Steps to reproduce
Run the project in which a song plays.
Pause the running project.
Notice that the music continues to play.
Minimal reproduction project
...
The text was updated successfully, but these errors were encountered: