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Arch Linux KDE Plasma, AMD RX 6650 XT, Vulkan, Wayland
Issue description
There's a noticeable input lag in Viewport refreshing. For example, when looking around or moving objects you can tell that it's 3-5 frames behind. Even at >60fps. Attached a video showing the issue - you can see how the pivot is behind the cursor by a few frames.
IMG_1361.mov
Steps to reproduce
Open Viewport on Linux (Wayland specific?)
Try moving objects, you should feel the significant delay
Minimal reproduction project
Happens in every project
The text was updated successfully, but these errors were encountered:
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3D viewport input lag on Linux Wayland (5fps or so behind)
Viewport input lag on Linux Wayland (5fps or so behind)
Mar 4, 2023
Same here. At first launch no input lag, after some time input lag shows up. Here is my issue:
Screencast.from.2023-03-05.18-41-34.webm
Steam version of Godot.
GNOME Wayland Session
Archlinux
Nvidia GeForce GTX 920M GPU
Btw, it just like there is a screen update issue as well. In the last part of the video after I clicked, i have to shake mouse to update the screen. If I click and not move mouse, it' s never update the UI changes. Yesterday i had black tooltips. When i hover some elements, its tooltips shows as black box but today they work correctly, interesting.
Godot version
4.0.stable
System information
Arch Linux KDE Plasma, AMD RX 6650 XT, Vulkan, Wayland
Issue description
There's a noticeable input lag in Viewport refreshing. For example, when looking around or moving objects you can tell that it's 3-5 frames behind. Even at >60fps. Attached a video showing the issue - you can see how the pivot is behind the cursor by a few frames.
IMG_1361.mov
Steps to reproduce
Minimal reproduction project
Happens in every project
The text was updated successfully, but these errors were encountered: