You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When using an AudioStreamPlayer with AudioStreamPolyphonic, no "finished" signal is emitted when a stream finishes playing.
A suggestion:
AudioStreamPolyphonic emits its own "finished" signal that includes the stream id.
Steps to reproduce
Example project attached.
var player = get_node("AudioStreamPlayer")
player.connect("finished", handle_finished)
var playback = player.get_stream_playback
playback_play_stream(preload("res://oneshot.wav")
func handle_finished():
print("finished")`
Godot version
4.0.stable.official
System information
MacOS 10.14.6
Issue description
When using an AudioStreamPlayer with AudioStreamPolyphonic, no "finished" signal is emitted when a stream finishes playing.
A suggestion:
AudioStreamPolyphonic emits its own "finished" signal that includes the stream id.
Steps to reproduce
Example project attached.
Minimal reproduction project
AudioPolyphonicStreamTest.zip
The text was updated successfully, but these errors were encountered: