Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Camera3D orthogonal size inspector slider does not have useful limits #75377

Closed
Deozaan opened this issue Mar 27, 2023 · 1 comment · Fixed by #82604
Closed

Camera3D orthogonal size inspector slider does not have useful limits #75377

Deozaan opened this issue Mar 27, 2023 · 1 comment · Fixed by #82604

Comments

@Deozaan
Copy link

Deozaan commented Mar 27, 2023

Godot version

v4.0.1.stable.official [cacf499]

System information

Windows 10

Issue description

Using the grabber to adjust an orthogonal Camera3D's size value is not very useful. The slider's minimum and maximum values are so extreme that dragging the grabber a single pixel in any direction changes the value by a very large amount.

By contrast, clicking and dragging directly in the value field itself gives more useful deltas.

Camera3D.Orthogonal.Size.Slider.webm

Steps to reproduce

Shown and described above.

Minimal reproduction project

N/A

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants