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4.0.2.stable
Ubuntu 20.04.6 LTS (i3wm), OpenGL API 4.6 (Core Profile) Mesa 21.2.6 - Compatibility - Using Device: Intel - Mesa Intel(R) UHD Graphics 620 (KBL GT2)
When using a custom SVG icon for a Node that's exporting a variable, the custom icon is not scaled properly in the editor inspector.
@icon("res://icon.svg") class_name CustomNode extends Node2D @export var exp_var: String = "Hello"
Does not depend on rendering backend (reproduced with Forward+ and Compatibility).
BugReport_EditorOversizedCustomIcon.zip
The text was updated successfully, but these errors were encountered:
Duplicate of #57286 The issue is fixed in 4.1-dev, but the fix might be cherry-picked to 4.0.3.
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Godot version
4.0.2.stable
System information
Ubuntu 20.04.6 LTS (i3wm), OpenGL API 4.6 (Core Profile) Mesa 21.2.6 - Compatibility - Using Device: Intel - Mesa Intel(R) UHD Graphics 620 (KBL GT2)
Issue description
When using a custom SVG icon for a Node that's exporting a variable, the custom icon is not scaled properly in the editor inspector.
Does not depend on rendering backend (reproduced with Forward+ and Compatibility).
Steps to reproduce
Minimal reproduction project
BugReport_EditorOversizedCustomIcon.zip
The text was updated successfully, but these errors were encountered: