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4.0.2
Ubuntu, Windows11
when applying 3d scaling the viewport does not stretch to the window size.
very simple: with glcompatibility back-end
set rendering/scaling_3d/scale to "<1" in project settings
N/A
The text was updated successfully, but these errors were encountered:
Duplicate of #70142
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Godot version
4.0.2
System information
Ubuntu, Windows11
Issue description
when applying 3d scaling the viewport does not stretch to the window size.
Steps to reproduce
very simple:
with glcompatibility back-end
set rendering/scaling_3d/scale to "<1" in project settings
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: