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GL compatibility 3D scaling #76301

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smallcloverstudio opened this issue Apr 20, 2023 · 1 comment
Closed

GL compatibility 3D scaling #76301

smallcloverstudio opened this issue Apr 20, 2023 · 1 comment

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@smallcloverstudio
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smallcloverstudio commented Apr 20, 2023

Godot version

4.0.2

System information

Ubuntu, Windows11

Issue description

when applying 3d scaling the viewport does not stretch to the window size.
Screenshot from 2023-04-20 18-21-49
Screenshot from 2023-04-20 18-21-19

Steps to reproduce

very simple:
with glcompatibility back-end

set rendering/scaling_3d/scale to "<1" in project settings

Minimal reproduction project

N/A

@clayjohn
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Duplicate of #70142

Please remember to search existing issues before opening one of your own.

@clayjohn clayjohn closed this as not planned Won't fix, can't repro, duplicate, stale Apr 20, 2023
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