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Textures in rgb8 format become rgba8 in rendering.
After debugging, I found that the format of texture is still rgb8, but the format of texture->rd_texture has changed to rgba8. I don’t know if it is intentional.
Steps to reproduce
Create a texture in rgb8 format, and then use renderdoc to grab a frame to view.
Minimal reproduction project
The text was updated successfully, but these errors were encountered:
Godot version
4.02
System information
Win10 Vulkan/GLES3 Intel(R) UHD Graphics 750
Issue description
Textures in rgb8 format become rgba8 in rendering.
After debugging, I found that the format of texture is still rgb8, but the format of texture->rd_texture has changed to rgba8. I don’t know if it is intentional.
Steps to reproduce
Create a texture in rgb8 format, and then use renderdoc to grab a frame to view.
Minimal reproduction project
The text was updated successfully, but these errors were encountered: