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Sounds like a recent regression. Pretty sure it was working in 4.0.2 or 4.0.1.
I decided to test to see if it was working in 4.0.1 or 4.0.2, but, it seems broken in both those versions on Windows.
I've linked the project I'm using just in case I'm doing something wrong. The repro steps are simple but, I'm still pretty new to Godot so, you never know.
I tested again and I was right that it works, but only partially
godot.windows.editor.dev.x86_64_9gmUuxxLiZ.mp4
Removing tiles is synchronized. Adding tiles is synchronized only if it's a result of undo or redo action. Only placing tiles normally is not synchronized.
Godot version
v4.0.3.stable.mono.official [5222a99]
System information
Windows 10
Issue description
When updating a Tilemap's cells via the editor, the changes are not reflected in the game. This worked fine in 3.5
Steps to reproduce
Minimal reproduction project
N/A
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