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When using CSGPolygon3D in 'Path' mode, setting the path_rotation doesn't seem to follow the Path3D's tilt on points. Expecting to see the extruded mesh twist to match up with the Path3D's tilt. I've tried changing all settings related to this, but can't seem to get anywhere.
Path3d with a twist in it, set with the tilt var on the points
CSGPolygon3D shape, attached to the path with PathFollow set as the path_rotation
Expected result, mocked up in blender
Steps to reproduce
I've created a simple minimal reproduction project, which shows a simple CSGPolygon3D attached to a path that has a twist in it. The path mode is set to Path.
This issue is also easy to create without the reproduction file. Just create a path, add some points, add some tilt, create a CSGPolygon3D, set it to Path mode, and assign the path to it. Changing the tilt doesn't affect the mesh in any way.
This happens on all versions of Godot 4 I've tried. I've tried a custom build, and version 4.1.beta3, with no luck. Unsure if this worked previously on v3.
The text was updated successfully, but these errors were encountered:
nickpolet
changed the title
Godot 4 - CSGPolygon3D not respecting Curve3D tilt when path_rotation is set to 'PathFollow'
CSGPolygon3D not respecting Curve3D tilt when path_rotation is set to 'PathFollow' [Godot 4]
Jun 25, 2023
akien-mga
changed the title
CSGPolygon3D not respecting Curve3D tilt when path_rotation is set to 'PathFollow' [Godot 4]
CSGPolygon3D not respecting Curve3D tilt when path_rotation is set to 'PathFollow'' [Godot 4]'
Jun 26, 2023
akien-mga
changed the title
CSGPolygon3D not respecting Curve3D tilt when path_rotation is set to 'PathFollow'' [Godot 4]'
CSGPolygon3D not respecting Curve3D tilt when path_rotation is set to 'PathFollow'
Jun 26, 2023
Godot version
4.1.beta [3710f06]
System information
Ubuntu 22.04
Issue description
When using CSGPolygon3D in 'Path' mode, setting the path_rotation doesn't seem to follow the Path3D's tilt on points. Expecting to see the extruded mesh twist to match up with the Path3D's tilt. I've tried changing all settings related to this, but can't seem to get anywhere.
Path3d with a twist in it, set with the tilt var on the points
CSGPolygon3D shape, attached to the path with PathFollow set as the path_rotation
Expected result, mocked up in blender
Steps to reproduce
I've created a simple minimal reproduction project, which shows a simple CSGPolygon3D attached to a path that has a twist in it. The path mode is set to
Path
.This issue is also easy to create without the reproduction file. Just create a path, add some points, add some tilt, create a CSGPolygon3D, set it to Path mode, and assign the path to it. Changing the tilt doesn't affect the mesh in any way.
This happens on all versions of Godot 4 I've tried. I've tried a custom build, and version 4.1.beta3, with no luck. Unsure if this worked previously on v3.
Minimal reproduction project
godot-csgpolygon3d-pathfollow.zip
The text was updated successfully, but these errors were encountered: