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v4.1.rc2.official [4642448]
Godot v4.1.rc2 - macOS 13.4.1 - Vulkan (Compatibility) - Apple M1 - Apple M1 (8 Threads)
Reloading GD OpenAI coding. ERROR: Control was not in dock. at: remove_control_from_dock (editor/editor_node.cpp:5835) (empty) ================================================================ handle_crash: Program crashed with signal 11 Engine version: Godot Engine v4.1.rc2.official (46424488edc341b65467ee7fd3ac423e4d49ad34) Dumping the backtrace. Please include this when reporting the bug to the project developer. [1] 1 libsystem_platform.dylib 0x0000000181aaaa24 _sigtramp + 56 [2] AspectRatioContainer::get_alignment_vertical() const [3] ShaderGlobalsEditorInterface::_get_property_list(List<PropertyInfo, DefaultAllocator>*) const [4] JSON::get_data() const [5] Object::get_instance_id() const [6] Ref<DirAccess> DirAccess::_create_builtin<DirAccessMacOS>() [7] RendererCompositorRD::_create_current() [8] 8 AppKit 0x0000000185044f2c __19-[NSWindow __close]_block_invoke + 136 [9] 9 AppKit 0x0000000185044e90 -[NSWindow __close] + 272 [10] 10 AppKit 0x0000000184f218a8 -[NSApplication(NSResponder) sendAction:to:from:] + 440 [11] 11 AppKit 0x0000000184f216c0 -[NSControl sendAction:to:] + 72 [12] 12 AppKit 0x0000000184f21604 __26-[NSCell _sendActionFrom:]_block_invoke + 100 [13] 13 AppKit 0x0000000184f2152c -[NSCell _sendActionFrom:] + 204 [14] 14 AppKit 0x0000000184f21450 -[NSButtonCell _sendActionFrom:] + 88 [15] 15 AppKit 0x0000000184f1ea54 NSControlTrackMouse + 1480 [16] 16 AppKit 0x0000000184f1e460 -[NSCell trackMouse:inRect:ofView:untilMouseUp:] + 144 [17] 17 AppKit 0x0000000184f1e318 -[NSButtonCell trackMouse:inRect:ofView:untilMouseUp:] + 488 [18] 18 AppKit 0x0000000184f1d7e4 -[NSControl mouseDown:] + 448 [19] 19 AppKit 0x0000000184f1c2cc -[NSWindow(NSEventRouting) _handleMouseDownEvent:isDelayedEvent:] + 3476 [20] 20 AppKit 0x0000000184ea6f08 -[NSWindow(NSEventRouting) _reallySendEvent:isDelayedEvent:] + 364 [21] 21 AppKit 0x0000000184ea6bc8 -[NSWindow(NSEventRouting) sendEvent:] + 284 [22] 22 AppKit 0x0000000184ea5f0c -[NSApplication(NSEvent) sendEvent:] + 1556 [23] Ref<DirAccess> DirAccess::_create_builtin<DirAccessMacOS>() [24] Ref<DirAccess> DirAccess::_create_builtin<DirAccessMacOS>() [25] 25 Godot 0x00000001051482c8 Godot + 4031176 [26] RendererCompositorRD::_create_current() [27] 27 dyld 0x0000000181723f28 start + 2236 -- END OF BACKTRACE -- ================================================================ [1] 12342 abort /Applications/Godot_v4.1-rc2_macos.universal.app/Contents/MacOS/Godot
Allow editor plugin to reload itself and make it float. Then reload then close the floating empty
func _enter_tree(): dock = preload("res://addons/gd-openai-coding/dock.tscn").instantiate() add_control_to_dock(DOCK_SLOT_RIGHT_BL, dock) dock.find_child("Reload").connect("pressed", self.reload) func _exit_tree(): remove_control_from_docks(dock) dock.queue_free() func reload(): print("Reloading GD OpenAI coding.") _exit_tree() _enter_tree()
test-gd-openai.zip
The text was updated successfully, but these errors were encountered:
It should probably also search the floating docks, will take a look at a possible fix for this
Sorry, something went wrong.
remove_control_from_dock
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Godot version
v4.1.rc2.official [4642448]
System information
Godot v4.1.rc2 - macOS 13.4.1 - Vulkan (Compatibility) - Apple M1 - Apple M1 (8 Threads)
Issue description
Steps to reproduce
Allow editor plugin to reload itself and make it float. Then reload then close the floating empty
Plugin with reload button
Reloaded plugin with empty float
Script used
Minimal reproduction project
test-gd-openai.zip
The text was updated successfully, but these errors were encountered: